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INI File  |  2004-03-25  |  3.2 KB  |  165 lines

  1. [Drowned]
  2. DeathString=%o ha dimenticato di emergere per respirare.
  3. FemaleSuicide=%o ha dimenticato di emergere per respirare.
  4. MaleSuicide=%o ha dimenticato di emergere per respirare.
  5.  
  6. [ScriptedAction]
  7. ActionString=azione non specificata
  8.  
  9. [Action_PLAYANIM]
  10. ActionString=mostra animazione
  11.  
  12. [ScrollingMessageTexture]
  13. HisMessage=suo/a
  14. HerMessage=suo/a
  15.  
  16. [Counter]
  17. CountMessage=Ne restano solo %i...
  18. CompleteMessage=Completato!
  19.  
  20. [ACTION_FadeView]
  21. ActionString=dissolvenza visuale
  22.  
  23. [ACTION_MoveToPoint]
  24. ActionString=Vai al punto
  25.  
  26. [ACTION_SetViewTarget]
  27. ActionString=imposta centro visuale
  28.  
  29. [ACTION_PlayMusic]
  30. ActionString=riproduci brano
  31.  
  32. [ACTION_EndSection]
  33. ActionString=termina sezione
  34.  
  35. [ACTION_SpawnActor]
  36. ActionString=Fai apparire attore
  37.  
  38. [ACTION_ThrowWeapon]
  39. ActionString=lancia arma
  40.  
  41. [ACTION_Freeze]
  42. ActionString=Ferma
  43.  
  44. [ACTION_SetAlertness]
  45. ActionString=imposta allerta
  46.  
  47. [ACTION_PlayAmbientSound]
  48. ActionString=riproduci suono ambiente
  49.  
  50. [ACTION_IfCondition]
  51. ActionString=Condizione 'se'
  52.  
  53. [ACTION_ChangeScript]
  54. ActionString=Cambia script
  55.  
  56. [ACTION_ShootTarget]
  57. ActionString=colpisci bersaglio
  58.  
  59. [ACTION_DamageInstigator]
  60. ActionString=Istigatore di danni
  61.  
  62. [ACTION_WaitForEvent]
  63. ActionString=Attendi evento esterno
  64.  
  65. [ACTION_TriggerEvent]
  66. ActionString=attiva evento
  67.  
  68. [Depressurized]
  69. DeathString=%o sperimenta l'assenza di pressione grazie a %k.
  70. FemaleSuicide=%o sperimenta l'assenza di pressione.
  71. MaleSuicide=%o sperimenta l'assenza di pressione.
  72.  
  73. [ACTION_ConsoleCommand]
  74. ActionString=comando da console
  75.  
  76. [ACTION_DisplayMessage]
  77. ActionString=mostra messaggio
  78.  
  79. [ACTION_TurnTowardPlayer]
  80. ActionString=Ruota verso giocatore
  81.  
  82. [ACTION_WaitForPlayer]
  83. ActionString=Attendi giocatore
  84.  
  85. [ACTION_PlaySound]
  86. ActionString=riproduci suono
  87.  
  88. [ACTION_SetPhysics]
  89. ActionString=cambia modello fisico in 
  90.  
  91. [ACTION_Run]
  92. ActionString=Corri
  93.  
  94. [ACTION_Walk]
  95. ActionString=cammina
  96.  
  97. [ACTION_PlayLocalSound]
  98. ActionString=riproduci suono
  99.  
  100. [ACTION_Killinstigator]
  101. ActionString=Istigatore di danni
  102.  
  103. [ACTION_GotoAction]
  104. ActionString=raggiungi l'azione
  105.  
  106. [ACTION_WaitForTimer]
  107. ActionString=Attendi contatempo
  108.  
  109. [ACTION_ChangeLevel]
  110. ActionString=Cambia livello
  111.  
  112. [ACTION_DestroyActor]
  113. ActionString=Distruggi attore
  114.  
  115. [ACTION_DestroyPawn]
  116. ActionString=distruggi pedina
  117.  
  118. [ACTION_Crouch]
  119. ActionString=abbassati
  120.  
  121. [ACTION_MoveToPlayer]
  122. ActionString=Raggiungi il giocatore
  123.  
  124. [ACTION_WaitForAnimEnd]
  125. ActionString=Attendi fine animazione
  126.  
  127. [Burned]
  128. DeathString=%o finisce arrosto.
  129.  
  130. [ACTION_KeepCurrentRotation]
  131. ActionString=mantieni rotazione attuale
  132.  
  133. [Corroded]
  134. DeathString=%o ha bevuto un bicchiere della melma verde di %k.
  135. FemaleSuicide=%o diventa melma.
  136. MaleSuicide=%o diventa melma.
  137.  
  138. [ACTION_StopAnimation]
  139. ActionString=ferma animazione
  140.  
  141. [WaterVolume]
  142. LocationName=sott'acqua
  143.  
  144. [VacuumVolume]
  145. LocationName=nel vuoto
  146.  
  147. [ACTION_LeaveSequence]
  148. ActionString=lascia sequenza
  149.  
  150. [ACTION_FinishRotation]
  151. ActionString=Termina rotazione
  152.  
  153. [SlimeVolume]
  154. LocationName=nella melma
  155.  
  156. [LavaVolume]
  157. LocationName=nella lava
  158.  
  159. [Impact]
  160. DeathString=%o diventa una frittella grazie al pistone di %k.
  161.  
  162. [MessageTextureClient]
  163. HisMessage="suo/a"
  164. HerMessage="suo/a"
  165.